1,212 I like 10 I do not like
In this 2016 talk, independent developer Ojiro Fumoto shares his experience about the development of his acclaimed game Downwell. The lecture is centered around the way Ojiro discovered a fun 'gimmick', and designed the entire game around it trying to maximize its use in gameplay.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
Checkout our Facebook page for GDC exclusives