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GDC Videos

  • All Choice No Consequence: Efficiently Branching Narrative

    All Choice No Consequence: Eff...

    by GDC 22 hours ago
  • GDC Plays MechWarrior 5: Mercenaries with Piranha Games' Russ Bullock

    GDC Plays MechWarrior 5: Merce...

    by GDC 2 days ago
  • Ripple Effect: How Women-in-Games Initiatives Make a Difference

    Ripple Effect: How Women-in-Ga...

    by GDC 2 days ago
  • The Alchemy and Science of Machine Learning for Games

    The Alchemy and Science of Mac...

    by GDC 3 days ago
  • This is Amazing! Writing the Supportive Space Coach in Destiny

    This is Amazing! Writing the S...

    by GDC 4 days ago
  • Classic Postmortem: GoldenEye 007

    Classic Postmortem: GoldenEye ...

    by GDC 7 days ago
  • From Shore to Horizon: Creating a Practical Tessellation Based Solution

    From Shore to Horizon: Creatin...

    by GDC 1 week ago
  • GDC Plays Superliminal with Pillow Castle Games' Albert Shih

    GDC Plays Superliminal with Pi...

    by GDC 1 week ago
  • Addressing Exploit Abuse in EVE Online with Customer Care

    Addressing Exploit Abuse in EV...

    by GDC 1 week ago
  • Animation Bootcamp: Bringing Life to the Machines of Horizon Zero Dawn

    Animation Bootcamp: Bringing L...

    by GDC 2 weeks ago
  • No Time, No Budget, No Problem: Finishing The First Tree

    No Time, No Budget, No Problem...

    by GDC 2 weeks ago
  • Embracing the Co-Op Studio Model in Indie Games

    Embracing the Co-Op Studio Mod...

    by GDC 3 weeks ago
  • Creating League of Legends Champions: Our Production Framework Revealed

    Creating League of Legends Cha...

    by GDC 3 weeks ago
  • The Art of Firewatch

    The Art of Firewatch

    by GDC 3 weeks ago
  • The 2019 Failure Workshop

    The 2019 Failure Workshop

    by GDC 3 weeks ago
  • Environment Design as Spatial Cinematography: Theory and Practice

    Environment Design as Spatial ...

    by GDC 4 weeks ago
  • Composer Confessions: Massive, Often Painful, Lessons Learned

    Composer Confessions: Massive,...

    by GDC 4 weeks ago
  • Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps

    Parkour: How to Improve Freedo...

    by GDC 4 weeks ago
  • Tips from the Trenches: An Indie Guide to Contracting

    Tips from the Trenches: An Ind...

    by GDC 1 month ago
  • Force and Fire: Making Your Game More Metal

    Force and Fire: Making Your Ga...

    by GDC 1 month ago
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